AI Insights · Timothy · March 2024
Top Down Games on iOS in Europe: Q1 2024 Performance
The top down games on iOS in Europe saw varied performance in Q1 2024, with notable trends in downloads, revenue, and active users.
In the first quarter of 2024, top down games on iOS in Europe exhibited diverse trends across downloads, revenue, and active users. Here's a detailed look at the performance of the top 5 games in this category, based on data from Sensor Tower.
MONOPOLY GO! from Scopely, Inc. saw its weekly revenue fluctuate throughout the quarter, peaking at approximately $3.3M in the second week of January. Weekly downloads began strong at around 443K in the first week of January but showed a declining trend, stabilizing around 166K by the end of March. Active users started at 1.25M in early January and gradually decreased to roughly 792K by the quarter's end.
Brawl Stars by Supercell experienced significant growth in all metrics. Weekly revenue surged, reaching nearly $5M in the final week of March. Downloads also saw a remarkable increase, starting at 227K in early January and rising to over 1M by the end of March. Active users followed a similar upward trajectory, beginning at 5.6M and peaking at 11.4M in mid-March.
Whiteout Survival from Century Games Pte. Ltd. maintained relatively stable weekly revenue, averaging around $1.2M to $1.5M. Downloads fluctuated, starting at 181K in early January and ending at about 113K in the last week of March. Active users remained steady, hovering around 550K to 630K throughout the quarter.
Clash Royale, another hit from Supercell, showed varied performance. Weekly revenue peaked at approximately $950K in early January, with another high of $870K in early March. Downloads remained consistent, averaging around 74K to 87K weekly. Active users saw minor fluctuations, averaging around 5.3M throughout the quarter.
Travel Town - Merge Adventure by Magmatic Games Ltd exhibited steady growth. Weekly revenue increased from $509K in early January to $616K by the end of March. Downloads also rose, starting at 96K and reaching 123K in the final week of March. Active users grew consistently, from 327K in early January to over 503K by the end of the quarter.
These insights highlight the dynamic nature of the top down games market on iOS in Europe. For more detailed insights and data, visit Sensor Tower.